6/27/2011

Resident Chroma Ⅲ





"Resident Chroma” contains the following 4 major sections: Resident Chroma origins, I, II and III. Each section has its own principle redefine “color”. They are mutually independent as well as mutually related.

“居住色彩”由以下四个主要章节:居住色彩原传,生化色彩1,居住色彩2和居住色彩3。每一个章节都有它自身的原则去重新定义“色彩”。它们既互相独立却又互相关联。

Resident Chroma origins is about the research works on the understanding about the color structure and drawing technic from the original artist and scientist, in that way searching out the problems and potential qualities to become the architectural issues.

Resident Chroma I is more about to explore the new opportunities for Material intelligence controlled by color.

Resident Chroma II is a discipline thesis research on the methodology creating the illusion through color effects.

Resident Chroma III is the final chapter to do the global onsite color application in order to achieve new complexities by changing the architectural space from flatness to depth and depth to flatness.

居住色彩原传是关于一些研究型的作品对于最早艺术家和科学家所开发色彩结构和绘画技术的理解。以此来寻找问题和潜在的可能,从而成为建筑界的论点。
生化色彩1更多探索关于一个通过色彩控制材料智能的崭新机会。
居住色彩2是一个学术性的论文研究通过颜色创造错觉的方法。
居住色彩3是最终章节关于在基地上建筑尺度的色彩运用,以此通过置换建筑空间从平面到景深与从景深到平面来完成新的复杂性。

Back to the classical “Unite d’Habitation” by Le Corbusier, the agenda for the onsite application is to rebuild the colorful façade which become both a thick surface and the new communication platform on the vertical way of the building in order to create the architectural illusions which makes exterior space inside and interior space outside. Surface patterning, color, relief, and materiality are used to heighten the sense of irresolution between flatness and depth as well as correlate graphic/pattern effects with mass inflections.

回到柯布经典的马赛公寓,建筑尺度的色彩运用试图重新改造色彩的立面,既作为一个厚的表面又作为大楼垂直方向的一个新的交流平台来创造出建筑错觉,置换室内外建筑空间。表皮的图案,颜色,浮雕,和材料属性的使用,加深了景深和平面的不确定性并且和绘画般的图案效果整体形变紧密相连。

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